Teamfight Tactics (TFT) is an auto battle game developed and published by Riot Games, a spin-off of League of Legends and based on Dota Auto Chess, in which players team up with seven online opponents and compete to be the last one standing. The game also features several modes, including: Normal, Ranked, HyperRoll, and most recently, Double Up. Most of these modes pit players against seven opponents, but Double Up is a special game mode where players have a partner and play against six other players who make up the other three teams. League of Legends will be released in June 2019 and as a standalone game for Android and iOS in March 2020, with cross-play for both platforms.
Based on Dota Auto Chess, a modification of Dota 2, eight players form teams to compete against each other and try to be the last to survive. The battlefield consists of hexagons, and players can strategically place units on their side of the hexagon on the board between rounds. In each round, a short battle begins automatically, pairing two players randomly with each other or with other computer-controlled enemies. In a round against a computer-controlled opponent, each opponent has a chance to drop gold, units, and items that the player can use. When a player loses a round, their strength is calculated by a combination of the damage set for each round and the number of units the opponent has surviving.
The game consists of stages and rounds. Each stage consists of seven rounds, with the exception of stage 1. Stage 1 consists of three rounds with computer-controlled opponents. In the fourth round of each stage, there is a “carousel” where players can freely choose units with random equipment. In this common round, the two players with the least body strength can choose a unit first, then the two players with the least body strength, and so on. If there are players with similar body strength, the order is randomized. In the last round of each stage, players fight against computer-controlled opponents.
Players accumulate gold during the round, which they can save to earn interest and further increase their income each round. With this gold, players can re-roll five units, which are automatically provided in the store at the beginning of each round, or buy experience points to increase their level. The higher the level, the more units you can place on the board, the more units you can strengthen with certain items, and the higher the average rarity of the units in the store. Each unit can be upgraded by finding more identical units in the store or in common drafts. Upgrades increase the maximum health and attack power of a champion.
With few exceptions, units have a health bar and a mana bar. When a unit takes damage from enemy attacks or abilities, its health decreases and its mana increases. When a unit’s health reaches zero, the unit is effectively removed from the turn. When a unit’s mana bar is full, it can use its unique abilities. Some units may start the round with a certain percentage of their mana bar, but generally units start the round with no mana.
Synergies are activated by team compositions that use one or more units with the same properties. Each unit has two or three properties, and an effective combination of units can trigger synergies in the player’s favor. Synergies are usually divided into three categories: Effects that strengthen allies, effects that weaken enemies, and other effects. Each Teamfight Tactics “set” corresponds to a unique set of units, a collection of synergies and available items.
Teamfight Tactics regularly updates its unit list – every three months, the developers at Riot Games call it a set update – removing problematic traits and units on a rotating basis.Teamfight Tactics is a League of Legends game mode, so patches have the same numbering as the main game and are not marked differently.
Development and Release
Teamfight Tactics is a Mahjong-inspired game based on Dota Auto Chess, where players collect and discard tiles to complete a hand by making sets such as Tsushiko and Sequence, as well as three or four identical tiles, while preventing other players from completing the hand. 2019 Jun 26 within the League of Legends client on Microsoft Windows and macOS and 19 Mar 2020 as a standalone app on Android and iOS As of September 2019, the game had 33 million monthly players with a cumulative playtime of 1.72 billion hours.
Like Riot’s other free-to-play games, Teamfight Tactics’ monetization revolves around the consumption of cosmetics; it has its own store, separate from League of Legends. Player-controlled avatars are called “Little Legends” and can be customized by buying new avatars in the store. They can also be upgraded by buying them in loot boxes called “Legend Eggs” in the store or with Star Shards obtained during certain periods with the Season Pass. Since the release of Little Champions, Riot has started referring to these avatars as Tacticians, although the term Little Legend is still in common use. However, the term Tactician was previously used to refer to the players.
In addition to the controllable avatars, Teamfight Tactics also offers skins for player boards for player combat. The boards can be purchased directly or in packages in the store. The boards offer a variety of rewards, with the cheaper ones simply changing the board model, while the more expensive ones are interactive and react to player achievements. Other products include Boom, a cosmetic that modifies the damage particles of the controllable avatar. All Booms released so far are Battle Pass rewards.